- Add new map entity class "info_hazard", similar to "info_vacuum" it leaks on the map but caries the hazard logic from ROE's erebus5 hazard section.- Make OpenAL initiation more safe and use multireverb.- Add EAX occlusion (using Dhewm 3 occlusion calculations).- Show properly enviro timer using the oxygen HUD.- When framerate interpolation is active show logic Frame rate and interpolation frequensies with the com_showFPS.- Update and improve ThirdPerson View camera calculation. ![]() - Fix issue with the -exp launch argument.- Fix an issue with DOOM 2 level labels.- Make zone memory tags more analytical.- Fix various DEMO desync issues NOTE: For compatibility with the vanilla engine (v1.11) avoid using weapon circling.- Fix issue with freelook and demo recording.- Allow to validate DOOM 2 expansons dynamically (can be loaded from other DOOM 3 mods).- Fixed issue when loading multiple zip files on Classic Doom. ![]()
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